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100 dmg eq sword
100 dmg eq sword









  1. 100 dmg eq sword how to#
  2. 100 dmg eq sword upgrade#

The Giant was hitting only for high 20s and low 30s. As soon as I equipped the BABS at 20, I was hitting for 48. I would hit for 29 with both swords, but I also got bash with 1hs and this gave me another 5 to 8 with each hit, and my 1hs skill was also much better. Once I got this, I still stuck with my 1hs. At the time, I had used 1hs exclusively up till then, with the Giant Militia Longsword. I received this sword from a friend while I was in my teens. I advise to read some of the earlier posts on the damage cap and damage bonus, because they definitely apply. (FAST) IF WeaponDelay = 28 AND = 40 AND 42ġ.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + (WeaponDelay - 34) / 3Ģ.) PrimaryModal = WeaponDamage * 2 + DamageBonusģ.) ComparedPrimaryModel = PrimaryModal / WeaponDelay Of course, in this example, even if the +4 Disease damage lands every single time, then the mace is still better in terms of melee DPS cause it still has a better ratio.Not exactly the end-all answer to your questions, but use these formulas to judge what weapon is good for you. I generally keep the math simple and say:įrom my experience, the mace is in fact a better melee DPS weapon than the sword. Thanks.I don't know about the whole "break point" and the extra math you have thrown in there, but basically it looks like your conclusion is the same as my experience.

100 dmg eq sword how to#

Ok not that much in it but i have a better idea of how to compare them In terms of dps let alone the stats and saves.

100 dmg eq sword upgrade#

That would mean the Studded Mace of Contemplation is an upgrade ( which give a ratio range of 0.75 to 0.79 compared to mace 0.89) So to break even on ratio k needed to be 1.118Īnd most people think k should be in the range 0.3 to 0.5 so in the above the K break point would be So where saying that you have to come up with a K value to relate +DMG An ID5 or healing focus would be a welcome addition to procs but I wouldn't hold your breath as you'd be blue and bloated by the time it happened. It might be worth it if rogues could use focus effects. You might want to take a look at any resist modifiers on the procs.

100 dmg eq sword

Even if it's not a wash, we aren't talking a huge DPS increase in the offhand either way.2% at best maybe. My guess would be that it might be a wash in the end with either. AA and the mobs you fight sway these figures wildly out there in Norrath. In order to get useful information about the true weapon potential you have to use it. You would have to wield them both and fight the mobs you normally encounter for a while to get any useful DPS figures. These two weapons have the same base damage with the delay being offset by 5. I was interested in this item due to the fact that disease damage isn't found on weapons very often and necro's on raids usually hit mobs with the "scent" debuff line in my guild. I have the sword in the bank, typically the straight damage will out DPS a type damage modifier due to resists. Re: how does Disease DMG: +4 effect offhand ratio Not so much the specifics about the two but how you go about estimatingĪC: +25 Str: +20 Dex: +15 Sta: +25 Wis: +15 Int: +15 Agi: +15 Disease Resist: +10 Poison Resist: +10 HP: +100 Mana: +80 End: +80ĪC: +5 Dex: +20 Sta: +15 Wis: +10 Int: +10 Agi: +15 Disease Resist: +10 Magic Resist: +20 Poison Resist: +20 HP: +135 Mana: +125 End: +125 I guess its not as simple as adding it to the damage.īut in terms of offhand dps how would you compare these weapons. How much effect the Disease DMG: +4 has to the ratio.

100 dmg eq sword

I get thats is all really about ratio but i am unclear as to Ok still trying to understand how to compare off hand weapons.











100 dmg eq sword